Chapter 1 establishes quite a lot and, in my view, warrants three distinct cues. A lot of Zahn’s writing is a bit less fantastical than what we’ve come to expect of Star Wars, so there are whole minutes where I don’t think music should actually be. The dressing-down of the cadet by Pellaeon, for example, needs to accompaniment. Even the Captain’s initial approach to Thrawn’s chambers should be dead quiet, which adds to the sudden feeling of unease. Then, suddenly, Rukh appears, having approached so stealthily that he managed to get right up next to the officer without being detected. Obviously, this gives Pellaeon a start. That’s where this cue begins, on the reveal of Rukh, Thrawn’s Noghri bodyguard and assassin. Described as “even more of a nightmare in the shadows”, I obviously wanted a menacing air to this startling moment, but also I had to come up with an appropriate identity for him. I researched what cultures on Earth would be a close analogy before finally giving up, as there seemed to be no good comparison. So I settled on a simple percussion bonanza with all kinds of auxiliary and world percussion, playing out of time, and flutes with flutter tongue. After the initial shock dies down and dialogue creeps in, we have a lone Bass Flute carry a little motif for Rukh.
Then, with a small harp and celeste flourish, we cut to Thrawn’s Museum. Here I get meditative, with an ostinato carried by more aux percussion and celeste (most notably Tibetan Prayer Bowls). Not only did I find this a perfect accompaniment to a series of artwork close-ups in this “softly-lit art museum,” but it also serves as a perfect introduction to his character. To me, Thrawn is no typical Star Wars villain. Yes, the initial presentation of his theme in the previous track was very overt and bellicose, as he is a military leader in command of a warship, but there is so much more to him than that. Here we get a glimpse of his more contemplative side, and importantly his appreciation for art – and how that insight and appreciation helps him understand his enemies and allies. Thrawn calls for the Captain to come in, and when the solo violin enters, we get our first full-on glimpse of our villain, red eyes and all.
The violin here is the only live element in the soundtrack so far, played by my very own mother Tracy LaGuardia! I have a link to her website here. One of the joys of my composing career is that I get to use her on several of my projects where appropriate, and she is quite versatile, able to improvise and play in nearly any style imaginable. Here, I have her play softly, meditatively, without too much expression, mirroring the current mental state of the character. The violin was also the perfect choice here because it was easily the most “artsy” presentation I could think of for Thrawn’s theme without being too ridiculous or cartoonish about it. I also like the idea of the only violin solos in the OST being for the villain; it’s a nice departure of expectation. Usually that’s reserved for a female protagonist in scores like this. Also, a friend pointed out that it’s a nice nod to the character’s Holmsien similarities.
Then the strings take over with our first taste of the B section of Thrawn’s theme. I love a good theme, particularly one crafted in the style of John Williams. This one took me quite a while to nail down, but I’m very pleased with it. It manages to be elegant while carrying a certain air of menace and evil at the same time. We truly feel like we’re watching a villain, albeit a complex one. He insists on having Pellaeon share in his experience in spite of potential approaching danger. Art is truly a passion of his, as readers can attest to given his final scene.